God Cooking Planet
Game & Lead Designer
Mixing cooking and god games, the player creates planets according to the recipes he experiments with.
A game developed by 6 people on Unity. It's a first-year masters project made at Rubika.
But unfortunately we decided to stop the development of the game and not release it on STEAM.


Goal
God Cooking Planet is a sandbox game, meaning there is no imposed goal and the progression is not linear. Your only goal is to create your own galaxy by cooking planets.
Objectives are suggested to the player, if he succeeds, he will be rewarded with more tools and ingredients for his creations.

Game phases
Phase 1: Ingredient creation
Starting with only four ingredients (air, fire, water, dirt), the player will combine those in various utensiles (mortar, tajine...) and play minigames (we're thinking about cutting this feature) according to each of those minigames to obtain new ingredients.
Phase 2: Dough creation
Once the player is statisfied with his ingredients, the player has to choose which of those will go inside the blender to create the paste. After blending them, the player obtains a paste.
Phase 3: Planet positioning
The planet paste is now ready, but it needs to be baked using the sun! Ingredients inside the paste will react differently if the paste is closer or further from the sun.
Phase 4: Contemplation

Game Design Systemic
As GD in this project my job was to create a recipe system with many ingredients. These resources had to be as compatible as possible with each other and give as much result as possible. The challenge was to make enough combinations so as not to block the player. Then I implemented them in a database created by the team's programmers.

Game Design
My other job was to design the interfaces I was describing in GDD to describe them to my colleagues.
Then I took care of the QA of the game and to make returns to the programmers of the team thanks to a trello set up for the follow-up of the production.
Screen in game & Documents
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